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Computer Graphics With Opengl 4th Edition

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MessagePosté le: Ven 17 Juin - 22:04 (2016)    Sujet du message: Computer Graphics With Opengl 4th Edition Répondre en citant

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Computer Graphics With Opengl 4th Edition, God of war free pc game full

13 Three-Dimensional Object Representations 393 13-1 Polyhedra 394 13-2 OpenGL Polyhedron Functions 394 OpenGL Polygon Fill-Area Functions 394 GLUT Regular Polyhedron Functions 394 Example GLUT Polyhedron Program 396 13-3 Curved Surfaces 397 13-4 Quadric Surfaces 398 Sphere 398 Ellipsoid 398 Torus 399 13-5 Superquadrics 400 Superellipse 400 Superellipsoid 401 13-6 OpenGL Quadric-Surface and Cubic-Surface Functions 401 GLUT Quadric-Surface Functions 401 GLUT Cubic-Surface Teapot Function 402 GLU Quadric-Surface Functions 403 Example Program Using GLUT and GLU Quadric-Surface Functions 405 13-7 Summary 407 . 10 Three-Dimensional Viewing 307 10-1 Overview of Three-Dimensional Viewing Concepts 308 Viewing a Three-Dimensional Scene 308 Projections 308 Depth Cueing 309 Identifying Visible Lines and Surfaces 309 Surface Rendering 309 Exploded and Cutaway Views 309 Three-Dimensional and Stereoscopic Viewing 310 10-2 The Three-Dimensional Viewing Pipeline 310 10-3 Three-Dimensional Viewing-Coordinate Parameters 312 The View-Plane Normal Vector 312 The View-Up Vector 313 The uvn Viewing-Coordinate Reference Frame 313 Generating Three-Dimensional Viewing Effects 314 10-4 Transformation fromWorld to Viewing Coordinates 314 10-5 Projection Transformations 316 10-6 Orthogonal Projections 316 Axonometric and Isometric Orthogonal Projections 317 Orthogonal Projection Coordinates 317 Clipping Window and Orthogonal-Projection View Volume 318 Normalization Transformation for an Orthogonal Projection 320 10-7 Oblique Parallel Projections 321 Oblique Parallel Projections in Drafting and Design 322 Cavalier and Cabinet Oblique Parallel Projections 323 Oblique Parallel-Projection Vector 324 Clipping Window and Oblique Parallel-Projection View Volume 325 Oblique Parallel-Projection Transformation Matrix 325 Normalization Transformation for an Oblique Parallel Projection 326 10-8 Perspective Projections 327 Perspective-Projection Transformation Coordinates 327 Perspective-Projection Equations: Special Cases 328 Vanishing Points for Perspective Projections 330 Perspective-Projection View Volume 331 Perspective-Projection Transformation Matrix 332 Symmetric Perspective-Projection Frustum 333 Oblique Perspective-Projection Frustum 335 Normalized Perspective-Projection Transformation Coordinates 338 10-9 The Viewport Transformation and Three- Dimensional Screen Coordinates 341 10-10 OpenGL Three-Dimensional Viewing Functions 341 OpenGL Viewing-Transformation Function 342 OpenGL Orthogonal-Projection Function 342 OpenGL Symmetric Perspective-Projection Function 344 OpenGL General Perspective-Projection Function 344 OpenGL Viewports and Display Windows 345 OpenGL Three-Dimensional Viewing Program Example 345 10-11 Three-Dimensional Clipping Algorithms 347 Clipping in Three-Dimensional Homogeneous Coordinates 348 Three-Dimensional Region Codes 349 Three-Dimensional Point and Line Clipping 350 Three-Dimensional Polygon Clipping 352 Three-Dimensional Curve Clipping 353 Arbitrary Clipping Planes 353 10-12 OpenGL Optional Clipping Planes 355 10-13 Summary 356 . Ships separately from Better World Books suppliers $190.62 FREE Used Very Good(1 Copy): Very Good 0136053580 Has moderate shelf and/or corner wear. A Mathematics for ComputerGraphics 731 A-1 Coordinate Reference Frames 731 Two-Dimensional Cartesian Screen Coordinates 731 Standard Two-Dimensional Cartesian Reference Frames 732 Polar Coordinates in the xy Plane 732 Standard Three-Dimensional Cartesian Reference Frames 733 Three-Dimensional Cartesian Screen Coordinates 733 Three-Dimensional Curvilinear-Coordinate Systems 734 Solid Angle 735 A-2 Points and Vectors 735 Point Properties 735 Vector Properties 736 Vector Addition and Scalar Multiplication 737 Scalar Product of Two Vectors 738 Vector Product of Two Vectors 738 A-3 Tensors 739 A-4 Basis Vectors and the Metric Tensor 739 Determining Basis Vectors for a Coordinate Space 740 Orthonormal Basis 740 Metric Tensor 741 A-5 Matrices 742 Scalar Multiplication and Matrix Addition 742 Matrix Multiplication 743 Matrix Transpose 744 Determinant of a Matrix 744 Matrix Inverse 744 A-6 Complex Numbers 745 Basic Complex Arithmetic 745 Imaginary Unit 746 Complex Conjugate and Modulus of a Complex Number 746 Complex Division 746 Polar-Coordinate Representation for a Complex Number 747 A-7 Quaternions 747 A-8 Nonparametric Representations 748 A-9 Parametric Representations 749 A-10 Rate-of-Change Operators 750 Gradient Operator 750 Directional Derivative 751 General Form of the Gradient Operator 751 Laplace Operator 751 Divergence Operator 752 Curl Operator 752 A-11 Rate-of-Change Integral Transformation Theorems 752 Stokes’s Theorem 753 Green’s Theorem for a Plane Surface 753 Divergence Theorem 754 Green’s Transformation Equations 755 A-12 Area and Centroid of a Polygon 755 Area of a Polygon 755 Centroid of a Polygon 756 A-13 Calculating Properties of Polyhedra 757 A-14 Numerical Methods 758 Solving Sets of Linear Equations 758 Finding Roots of Nonlinear Equations 760 Evaluating Integrals 761 Solving Ordinary Differential Equations 763 Solving Partial Differential Equations 764 Least-Squares Curve-Fitting Methods for Data Sets 765 . Destination, Rates & Speeds International Edition 8. VitalSource Bookshelf eTextbook Reader Be sure to check the format of the eTextbook/eChapter you purchase to know which reader you will need. Books donated: 20,483,244 Funds raised for literacy & libraries: $ 23,708,327.00 Books reused or recycled: 220,231,966 Login Cart: 0 Checkout Wishlist My Account Order Status Help Great Prices on new and used books FREE Shipping Worldwide. ; .

Brand New,Softcover,No Access code & No context dvd, But Contents are same as US Edition. marketplace We work with independent booksellers to give you more textbook choices.PLEASE NOTE: Marketplace items do NOT qualify for free shipping. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. Bookseller Inventory # WWWKM28128 More Information About This Seller Ask Bookseller a Question Buy New US$ 20.38 Convert Currency Add to Basket Shipping: US$ 4.00 Within U.S.A. Choose Expedited Shipping for GUARANTEED **5 DAY DELIVERY**. "synopsis" may belong to another edition of this title. Suitable Devices - Hardware known to be compatible with this book. Printed in English Language, Prompt shipping by USPS/,UPS/,DHL/,FedEx. Shop and Save Gift Certificates Our gift certificates are quick, easy and sure to suit everyone, perfectly. Brand new book.

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